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Specialized Models: Editing, Lipsync, 3D, and Upscaling

3D generation models

Chapter 62

2 min read

Reviewed v78 · August 2026

Generating 3D content is one of the harder frontiers in generative AI. A 3D model needs to be coherent from every angle, not just from one viewpoint, and the underlying representations are more complex than 2D images. There has been steady progress in this area, and several models are now usable for production work.

A polygon mesh: the vertices and faces that make up 3D geometry, the core output of a 3D generation model.
A polygon mesh: the vertices and faces that make up 3D geometry, the core output of a 3D generation model.Dolphin triangle mesh by Chrschn, public domain, via Wikimedia Commons

Hunyuan 3D (Tencent)

The most successful 3D generation model line at the moment. Tencent has released multiple versions of Hunyuan 3D as open-source models. The current generation generates textured 3D meshes from either text prompts or single reference images. The models are accessible through ComfyUI (with native support), through Tencent's cloud API, and through aggregator platforms. The quality is good enough for game asset prototyping, 3D-printed sculpture concepts, and product visualization mockups, though not yet at the level where you can use the outputs directly in a AAA video game without significant cleanup.

TRELLIS (Microsoft Research)

An open-source 3D generation model from Microsoft Research, released in late 2024. TRELLIS uses a 'structured 3D latent' representation and can generate meshes from text or image prompts. It is particularly good at preserving fine details from the input image when doing image-to-3D work.

InstantMesh, Wonder3D, and the academic models

There is a steady stream of academic 3D generation models, InstantMesh, Wonder3D, MVDream, and many others, that demonstrate techniques but are not yet polished enough to be production tools. Most are accessible through Hugging Face Spaces or as ComfyUI custom nodes. They are useful as research baselines and as starting points for custom workflows but are not yet what most working creators reach for.

3D generation is the area of generative AI most likely to see a major breakthrough in the next year. The current quality is good but not great, the architectures are still evolving, and several well-funded labs are working specifically on the problem. By the next major revision of this document, the 3D section may look quite different.

The frontier here has moved fast enough to change what the tools are for. Tencent's Hunyuan 3D now outputs meshes with physically based materials, automatic retopology, and part-splitting, which is the difference between a blob you have to rebuild and an asset a game team can actually drop into an engine. Microsoft's TRELLIS added LoRA adapters, so a studio can bias generation toward its own asset style, and the fast image-to-mesh generators Meshy, Tripo, and Rodin cover the quick-draft end where speed beats fidelity. The reason to watch this category is structural: 3D is the one part of generative media where the output plugs directly into an existing, valuable pipeline, games, AR, virtual production, and product visualization, which means demand is real and specific rather than speculative.

Check your understanding

pass: 5 of 7

Answer at least 5 of 7 correctly to unlock the next chapter.

  1. 1. Why is generating 3D content harder than generating 2D images?

  2. 2. Which is described as the most successful 3D generation model line at the moment?

  3. 3. What inputs can Hunyuan 3D generate a textured mesh from?

  4. 4. What is the stated limitation of current 3D generation quality?

  5. 5. What representation does Microsoft's TRELLIS use?

  6. 6. What is TRELLIS particularly good at?

  7. 7. How are academic models like InstantMesh and Wonder3D characterized?

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