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The Stack: Products, Workflows, and the Whole Board

Realtime and interactive, a different mode

Chapter 94

2 min read

Reviewed v78 · August 2026

Almost everything in this book assumes batch generation: you submit a prompt, you wait, you get a file. A different mode is arriving that breaks that assumption, and it changes what the tools are for.

The first form is realtime generation. Products like Krea's realtime canvas and Decart's streaming models generate as fast as you can move, so generation becomes a live instrument rather than a render job. The technique underneath is aggressive distillation, the few-step models covered earlier, pushed until the frame rate crosses into interactivity. The use cases are different in kind: live visuals, VJ-ing, on-the-fly avatars, and design that responds as you sketch.

The second form is world models, covered in the part on where the field is headed. Instead of a fixed clip they generate an environment you move through, predicting the next frame from your input. That is not a video you watch, it is a space you are inside.

Both share a property that matters for the stack: they collapse the pipeline. When generation is instant and interactive, the sharp line between production and consumption softens, and some of the post-production and even distribution steps fold into the moment of generation itself. A live generated world is not edited and uploaded, it is experienced as it is made.

The operator takeaway is to watch this mode as a separate track, not a faster version of the old one. Batch tools and realtime tools are built differently, priced differently, and used for different things. The businesses that win in realtime will not be the ones that made the best batch clip a little faster, they will be the ones that understood generation as a live medium.

Check your understanding

pass: 5 of 7

Answer at least 5 of 7 correctly to unlock the next chapter.

  1. 1. What assumption does the realtime mode break?

  2. 2. What technique underlies realtime generation?

  3. 3. How is a world model different from realtime image generation?

  4. 4. What property do both realtime forms share that matters for the stack?

  5. 5. What is the operator takeaway about the realtime mode?

  6. 6. Who does the chapter predict will win in realtime?

  7. 7. Which products are given as examples of realtime generation?

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